This file was generated by WolfGL-3D version v. 0.01a

Console initialized.

******************************
WolfGL Version v. 0.01a (128-RELEASE)
Built on Apr 29 2009, 18:30:42
Ran on    05/08/2009, 21:52:05

Sys_Init: CPU info
-> CPU speed: 2002 MHz
-> Family 15, Model 12, Stepping 0
-> Extended info: 0x078BFBFF
-> FPU Detected
-> MMX Detected
-> XMM(PIII) Detected
-> CPU Id: AuthenticAMD
Sys_Init: Memory info
-> Physical memory: 2046Mb (1354Mb free)
-> Total memory in use: 33%
Sys_Init: OS info
-> OS: Windows XP 5.1.2600 Service Pack 2
Math_Init: Done!
Ver_Init: Detecting Wolf Version
-> Wolf version: Full Wolf Version
FileIO: VGA chunk index out of bounds [0, 0]: 134
FileIO: VGA chunk index out of bounds [0, 0]: 24
FileIO: VGA chunk index out of bounds [0, 0]: 25
FileIO: Page File:
-> main: vswap.wl6
-> Total Chunks : 663
-> Sprites start: 106
-> Sounds start : 542
FileIO: VGA graphics files:
-> dict: vgadict.wl6
-> head: vgahead.wl6
-> main: vgagraph.wl6
-> Total Chunks: 150
FileIO: Audio Files:
-> head: audiohed.wl6
-> main: audiot.wl6
-> Total Chunks: 289
File_Init: Done!
GL_Init: Initializing OpenGL...
-> GL_VENDOR:  NVIDIA Corporation
-> GL_RENDERER:unknown board/AGP/SSE2/3DNOW!
-> GL_VERSION: 2.1.2
-> GL_EXTENSIONS:
-> GL_ARB_color_buffer_float
-> GL_ARB_depth_texture
-> GL_ARB_draw_buffers
-> GL_ARB_fragment_program
-> GL_ARB_fragment_program_shadow
-> GL_ARB_fragment_shader
-> GL_ARB_half_float_pixel
-> GL_ARB_imaging
-> GL_ARB_multisample
-> GL_ARB_multitexture
-> GL_ARB_occlusion_query
-> GL_ARB_pixel_buffer_object
-> GL_ARB_point_parameters
-> GL_ARB_point_sprite
-> GL_ARB_shadow
-> GL_ARB_shader_objects
-> GL_ARB_shading_language_100
-> GL_ARB_texture_border_clamp
-> GL_ARB_texture_compression
-> GL_ARB_texture_cube_map
-> GL_ARB_texture_env_add
-> GL_ARB_texture_env_combine
-> GL_ARB_texture_env_dot3
-> GL_ARB_texture_float
-> GL_ARB_texture_mirrored_repeat
-> GL_ARB_texture_non_power_of_two
-> GL_ARB_texture_rectangle
-> GL_ARB_transpose_matrix
-> GL_ARB_vertex_buffer_object
-> GL_ARB_vertex_program
-> GL_ARB_vertex_shader
-> GL_ARB_window_pos
-> GL_ATI_draw_buffers
-> GL_ATI_texture_float
-> GL_ATI_texture_mirror_once
-> GL_S3_s3tc
-> GL_EXT_texture_env_add
-> GL_EXT_abgr
-> GL_EXT_bgra
-> GL_EXT_blend_color
-> GL_EXT_blend_equation_separate
-> GL_EXT_blend_func_separate
-> GL_EXT_blend_minmax
-> GL_EXT_blend_subtract
-> GL_EXT_compiled_vertex_array
-> GL_EXT_Cg_shader
-> GL_EXT_depth_bounds_test
-> GL_EXT_draw_range_elements
-> GL_EXT_fog_coord
-> GL_EXT_framebuffer_blit
-> GL_EXT_framebuffer_multisample
-> GL_EXT_framebuffer_object
-> GL_EXT_gpu_program_parameters
-> GL_EXT_multi_draw_arrays
-> GL_EXT_packed_depth_stencil
-> GL_EXT_packed_pixels
-> GL_EXT_pixel_buffer_object
-> GL_EXT_point_parameters
-> GL_EXT_rescale_normal
-> GL_EXT_secondary_color
-> GL_EXT_separate_specular_color
-> GL_EXT_shadow_funcs
-> GL_EXT_stencil_two_side
-> GL_EXT_stencil_wrap
-> GL_EXT_texture3D
-> GL_EXT_texture_compression_s3tc
-> GL_EXT_texture_cube_map
-> GL_EXT_texture_edge_clamp
-> GL_EXT_texture_env_combine
-> GL_EXT_texture_env_dot3
-> GL_EXT_texture_filter_anisotropic
-> GL_EXT_texture_lod
-> GL_EXT_texture_lod_bias
-> GL_EXT_texture_mirror_clamp
-> GL_EXT_texture_object
-> GL_EXT_texture_sRGB
-> GL_EXT_timer_query
-> GL_EXT_vertex_array
-> GL_IBM_rasterpos_clip
-> GL_IBM_texture_mirrored_repeat
-> GL_KTX_buffer_region
-> GL_NV_blend_square
-> GL_NV_copy_depth_to_color
-> GL_NV_depth_clamp
-> GL_NV_fence
-> GL_NV_float_buffer
-> GL_NV_fog_distance
-> GL_NV_fragment_program
-> GL_NV_fragment_program_option
-> GL_NV_fragment_program2
-> GL_NV_framebuffer_multisample_coverage
-> GL_NV_half_float
-> GL_NV_light_max_exponent
-> GL_NV_multisample_filter_hint
-> GL_NV_occlusion_query
-> GL_NV_packed_depth_stencil
-> GL_NV_pixel_data_range
-> GL_NV_point_sprite
-> GL_NV_primitive_restart
-> GL_NV_register_combiners
-> GL_NV_register_combiners2
-> GL_NV_texgen_reflection
-> GL_NV_texture_compression_vtc
-> GL_NV_texture_env_combine4
-> GL_NV_texture_expand_normal
-> GL_NV_texture_rectangle
-> GL_NV_texture_shader
-> GL_NV_texture_shader2
-> GL_NV_texture_shader3
-> GL_NV_vertex_array_range
-> GL_NV_vertex_array_range2
-> GL_NV_vertex_program
-> GL_NV_vertex_program1_1
-> GL_NV_vertex_program2
-> GL_NV_vertex_program2_option
-> GL_NV_vertex_program3
-> GL_NVX_conditional_render
-> GL_SGIS_generate_mipmap
-> GL_SGIS_texture_lod
-> GL_SGIX_depth_texture
-> GL_SGIX_shadow
-> GL_SUN_slice_accum
-> GL_WIN_swap_hint
-> WGL_EXT_swap_control
-> -- End of GL_EXTESIONS --
-> GLU_VERSION: 1.2.2.0 Microsoft Corporation
-> Maximum texture size: 4096
OpenGL Initialized!
Initializing TexMan...done
SD_Init: Starting Sound...
-> Loading library SndLib.dll: Done!
-> Starting Sound System: Done!
-> Starting AdLib Support: Done!
-> Starting AdLib Music Support: Done!
-> Sound initialized!
FileIO: Map Files:
-> head: maphead.wl6
-> main: gamemaps.wl6
-> Total Levels: 60
Lvl_Init: Done.

========WolfGL Initialized=========

FNT_Init: Initailizing font subsystem:
-> Total Fonts: 3
-> Total WolfFonts: 2
execing newwolf.rc
execing default.cfg
execing config.cfg
couldn't exec autoexec.cfg
Unknown command "stuffcmds"
Cvar: variable episode not found
Cvar: variable skill not found
Precaching... done [34 textures]


Wolf1 Map1


Setting FOV: x=90.000000, y=73.739792
Terminating WolfGL...
Shutting Down OpenGL...done
